Personally responsible for shopping plaza building exteriors. Some pre-existing assets were used. Created 3D storefront signs and green storage crates.
Supervised art creation of surrounding areas.
Personally responsible for shopping plaza building exteriors. Some pre-existing assets were used. Created 3D storefront signs and green storage crates.
Supervised art creation of surrounding areas.
Personally responsible for shopping plaza building exteriors. Some pre-existing assets were used. Created 3D storefront signs and green storage crates.
Supervised art creation of surrounding areas.
Personally responsible for Pro-Shop interior construction and set dress. Some pre-existing assets were used. Created green storage crates and store display units.
Personally responsible for Pro-Shop interior construction and set dress. Some pre-existing assets were used. Created green storage crates and store display units.
Destroyed version of shopping plaza exterior. Personally responsible for wrecked building treatment shown. Some pre-existing assets were used.
Supervised art creation of surrounding areas.
Destroyed version of Pro-Shop interior. Personally responsible for wrecked building treatment shown. Some pre-existing assets were used.
Destroyed version of Pro-Shop interior. Personally responsible for wrecked building treatment shown. Some pre-existing assets were used.
Call of Duty: Ghosts - MP Strikezone
Lead production environment artist on MP Strikezone. (2013)
Personally responsible for shopping plaza exterior and interior treatments, in both abandoned form and then destroyed for post-killstreak version of level. Some pre-existing models were used for treatments. Supervised all other art creation for the level.
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