Call of Duty: Black Ops Cold War - Break on Through
Rice paddy field establishing shot, daytime. Responsible for terrain, water, set dress, key materials. Uses some assets created by other artists.
Rice paddy field intro, daytime. Responsible for terrain, water, set dress, key materials. Uses some assets created by other artists.
Rice paddy field, daytime. Responsible for terrain, water, set dress, key models and materials. Uses some assets created by other artists.
Rice paddy field, daytime. Responsible for terrain, water, hut, set dress, key models and materials. Uses some assets created by other artists.
Rice paddy field, daytime. Responsible for terrain, water, shed, set dress, key models and materials. Uses some assets created by other artists.
Rice paddy field, daytime. Responsible for terrain, water, shed, set dress, key models and materials. Uses some assets created by other artists.
Rice paddy field, daytime. Responsible for terrain, water, huts, shed, set dress, key models and materials. Uses some assets created by other artists.
Rice paddy field, daytime. Responsible for terrain, water, shed, set dress, key models and materials. Uses some assets created by other artists, including crashed helicopter model.
Rice paddy field, nighttime. Responsible for terrain, water, shed, huts, set dress, key materials. Uses some assets created by other artists.
Rice paddy field, nighttime. Responsible for terrain, water, shed, set dress, key materials. Uses some assets created by other artists.
Rice paddy field, nighttime. Responsible for terrain, water, shed, vista, set dress, key materials. Uses some assets created by other artists.
Rice paddy field, nighttime. Responsible for terrain, water, hut, set dress, key materials. Uses some assets created by other artists.
Rice paddy field, nighttime. Responsible for terrain, water, hut, set dress, key materials. Uses some assets created by other artists.
Rice paddy field intro, nighttime. Responsible for terrain, water, set dress, key materials. Uses some assets created by other artists.
Sniper overlook, daytime. Responsible for terrain, set dress, key materials. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, daytime. Responsible for terrain, set dress, key materials. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, daytime, post-napalm. Responsible for terrain, set dress, key materials including scorched earth and glowing embers. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, daytime, post-napalm. Responsible for terrain, set dress, key materials including scorched earth and glowing embers. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, nighttime. Responsible for terrain, set dress, key materials. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, nighttime, post-napalm. Responsible for terrain, set dress, key materials including scorched earth and glowing embers. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, nighttime, post-napalm. Responsible for terrain, set dress, key materials including scorched earth and glowing embers. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Sniper overlook, nighttime, post-napalm. Responsible for terrain, set dress, key materials including scorched earth and glowing embers. Uses some assets created by other artists. Hut structure created by Geoff Hill.
Call of Duty: Black Ops Cold War - Break on Through
Lead environment artist on level, supervised five artists in all facets of environment art production. (2020)
Personally responsible for development of rice paddy field area and vista as well as sniper overlook/napalm strike area. Used a combination of existing assets and some custom-created models and materials to achieve look based on art direction from Eric Spray.
Rice paddy field: Responsible for building all terrain and structures, as well as set dressing. Created many assets including key ground materials, berm models and materials, berm grass and some foliage. Trees and other foliage were existing assets created by other artists. Structures were assembled using mostly existing models. Created vista mountain assets using World Creator. Lighting and fx by other Raven artists.
Sniper overlook/napalm strike: Responsible for building all terrain and set dressing. Created many assets including key ground materials, some rocks, and number of scorched earth and burning ember materials for post-napalm version. Hut structure created by Geoff Hill. Lighting and fx (except burning ember material) by other Raven artists.
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