Personally responsible for bottom half of Aquifer exterior, landing platforms, and middle trench. Some pre-existing assets used. Supervised creation of all other environment art.
Personally responsible for bottom half of Aquifer exterior, landing platforms, and middle trench. Some pre-existing assets used. Supervised creation of all other environment art.
Personally responsible for bottom half of Aquifer exterior, landing platforms, and middle trench. Some pre-existing assets used. Supervised creation of all other environment art.
Tread model for bottom of Aquifer.
Tread model for bottom of Aquifer.
Tread model for bottom of Aquifer. Bolt-on panels were designed to allow variety between the treads, but the final version of the level had most of them covered in sand.
Personally responsible for bottom half of Aquifer exterior, middle trench, and x-shaped support structure. Some pre-existing assets used. Supervised creation of all other environment art.
Personally responsible for vertical blocking wall structure. Some pre-existing assets used. Supervised creation of all other environment art.
Personally responsible for vertical blocking wall structure. Some pre-existing assets used. Supervised creation of all other environment art.
Call of Duty: Black Ops III - Sand Castle
Lead production environment artist on campaign mission Sand Castle. (2015)
Personally responsible for bottom half of Aquifer structure exterior, landing platforms, middle trench, and vertical wall structure. Created treatments by extrapolating from provided art direction, which served as look development for other artists' work. Some pre-existing assets were used in treatments. Responsible for creation of key models including Aquifer treads, large support struts on front and sides of Aquifer, and central support brace structures. Supervised all other art treatments for level.
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